Namespace GameJolt.Services
Classes
Datastore
A cloud-based data storage system. It's completely up to you what you use this for. The more inventive the better! Caution: GameJolt has a hard limit of 16MB per key-value pair and a soft limit of 1MB per post-request.
Friends
A namespace to get information about users friends on Game Jolt.
Scores
Game Jolt supports multiple online score tables, or scoreboards, per game. You are able to, for example, have a score table for each level in your game, or a table for different scoring metrics. Gamers will keep coming back to try to achieve the highest scores for your game. With multiple formatting and sorting options, the system is quite flexible. You are also able to include extra data with each score. If there is other data associated with the score such as time played, coins collected, etc., you should definitely include it. It will be helpful in cases where you believe a gamer has illegitimately achieved a high score.
Service
Base class for all GameJolt services.
Sessions
Sessions are used to tell Game Jolt when a user is playing a game, and what state they are in while playing (active or idle).
Time
A namespace to obtain time information from the Game Jolt server.
Trophies
Game Jolt allows you to add trophies to your games!
Trophies come in four materials: bronze, silver, gold, and platinum. This is to reflect how difficult it is to achieve a trophy. A bronze trophy should be easy to achieve, whereas a platinum trophy should be very hard to achieve.
On Game Jolt, trophies are always listed in order from easiest to most difficult to achieve. You can also tag trophies on the site as "secret". A sercet trophy's image and description is not visible until a gamer has achieved it.Users
Your games will not authenticate users by using their username and password. Instead, users have a token to verify themselves along with their username.
Enums
DatastoreOperation
DataStore operations.