Table object.
More...
◆ Table() [1/2]
GameJolt.API.Objects.Table.Table |
( |
int |
id, |
|
|
string |
name, |
|
|
string |
description = "" |
|
) |
| |
|
inline |
Initializes a new instance of the Table class.
- Parameters
-
◆ Table() [2/2]
GameJolt.API.Objects.Table.Table |
( |
JSONClass |
data | ) |
|
|
inline |
Initializes a new instance of the Table class.
- Parameters
-
◆ PopulateFromJson()
override void GameJolt.API.Objects.Table.PopulateFromJson |
( |
JSONClass |
data | ) |
|
|
inlineprotectedvirtual |
◆ ToString()
override string GameJolt.API.Objects.Table.ToString |
( |
| ) |
|
|
inline |
Returns a string that represents the current Table.
- Returns
- A string that represents the current Table.
◆ Description
string GameJolt.API.Objects.Table.Description |
|
getset |
Gets or sets the description.
The description.
Settings this will only affect your game and won't be saved to GameJolt.
◆ ID
int GameJolt.API.Objects.Table.ID |
|
getset |
Gets or sets the ID.
The ID.
Settings this will only affect your game and won't be saved to GameJolt.
◆ Name
string GameJolt.API.Objects.Table.Name |
|
getset |
Gets or sets the name.
The name.
Settings this will only affect your game and won't be saved to GameJolt.
◆ Primary
bool GameJolt.API.Objects.Table.Primary |
|
get |
Gets a value indicating whether this Table is the primary table.
true
if primary; otherwise, false
.
Settings this will only affect your game and won't be saved to GameJolt.
The documentation for this class was generated from the following file:
- D:/Dev/Unity/AssetStore/GameJoltAPI/Assets/Plugins/GameJolt/Scripts/API/Objects/Table.cs